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Thread Statistics | Show CCP posts - 6 post(s) |

Catherine Laartii
State Protectorate Caldari State
169
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Posted - 2014.05.09 23:19:00 -
[1] - Quote
Liafcipe9000 wrote:Benny Ohu wrote:the most effective way to play the game will remain 'boring away the other player'
this makes a bad game. I second that I just gave your 20000th like. How you got that many I have no idea. |

Catherine Laartii
State Protectorate Caldari State
169
|
Posted - 2014.05.09 23:29:00 -
[2] - Quote
Alright, here's my take on this:
-Large outposts. Glad you fixed the spawn rate, but I am displeased that you didn't give them a gate. I would very much like to see battlecruisers used more heavily in fw lowsec for plex work, and am disheartened by the fact that the large complexes still are not going to follow the same warfare guidelines that normal plexes do. The fact that you have a gate to act as a doorway to see who is outside, and moreover preventing cloakers from dropping on you all the time, is a GOOD thing. The old plex system had that as an advantage despite all its flaws, and I am sorely disappointed that this has not been addressed.
-NPC spawning changes. I am somewhat mystified over the npc nerf. While the increased spawn rate is good, weren't you trying to move more towards merging the pve and pvp in these situations with how the rats are designed? Would it not make more sense to field some very strong elites in the plex that would cause serious issue for freeloaders? Shouldn't you at least ENCOURAGE people to fit for combat?
-Cloaking prevention within capture range. This is a good thing. Fights should happen either on the gate, or in a chase or dogfight that progressively takes fast ships off the beacon. Apart from fleets or the occasional hunting arazu or pilgrim, there is no good reason to bring a cloaky ship to a plex if you are trying to get a fight. |

Catherine Laartii
Providence Guard Templis CALSF
227
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Posted - 2014.07.06 20:54:00 -
[3] - Quote
X Gallentius wrote:Aiphona wrote: Warzone control is at a stalemate now.
We took Heydieles a couple weeks ago. It took LESS time than in previous offensives because more plexes are now available. What's not flipping as quickly (if at all) are the far off backwater systems with less time zone coverage. But they can be flipped pretty easily if you have 3-6 guys coordinate across a few timezones. Squids did it in Mantenault and Okagaiken. The benefits to this updated version of FW is that a small group of players can now colonize a nearly empty part of the map and live there without fear of farmers pushing them out. This is not a bad thing. Meanwhile, calmil is busy flopping around like a squid out of water and not taking advantage of exactly what you just stated. We tend to waste more time on internal politics than we should, unfortunately. That being said, we'll still be out in force, and hopefully we can both avoid getting dumped on by waffle fleets. I still have no idea why Templis is hung up on kinakka... |

Catherine Laartii
Providence Guard Templis CALSF
227
|
Posted - 2014.07.06 20:55:00 -
[4] - Quote
X Gallentius wrote:Offensive plexing creates content (attempts to change status quo), defensive plexing destroys it. For this reason alone offensive plexing should be more rewarding than defensive plexing. More rewarding than it is? Aside from an LP bump would you like to see more tags dropped, maybe have some cheesy t1 rats spawn with the elites? |
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